WoW was notorious for its subscription-based model, wherein gamers never actually owned the title – instead, they paid $12 per month to access the game.
Most of them were RPGs along the lines of World of Warcraft or Runescape. Why risk releasing a new game when they can drip feed updates to their already successful game? When I was a kid, there were far fewer constantly updated multiplayer games. It’s shocking how few new big-budget titles have been released this year, and I can’t help but feel that gamers throwing their time and money at these “games as a service” stops studios from creating genuinely new experiences. While I’m excited by these additions, I also feel a tinge of guilt bingeing the same game time and again with only modest changes. 2, introducing a new playable character, new map and of course new battle pass and sequence of cosmetic items to unlock. The latest is Apex Legends, which just dropped its 11th season, Escape, on Nov. Unless your head is in the sand, in recent years you’ve probably noticed a multitude of games advertising new “seasons” or massive updates with swanky titles.